For those of you who wont go read it I'll give you the rundown on gambits. Basically they are favors that you gain/purchase from NPCs, Groups or Factions. They range form an airship rescue to spreading a rumor around town. They were compared to divine boons but without the divinity. I have a few idea's of my own or credited when credit is due.
Friends in Low Places
level 5+ Uncommon
You build up a network of favors and trust with the faceless
and forgotten members of society, everything that happens in
sight of these unseen you will know about it.
Lvl 5 1,000 gp
Lvl 15 25,000 gp
Lvl 25 625,000 gp
Property: When first acquiring this gambit,
choose a type of vagrent or low class
(such as Begger, Street Urchin or Whore; DM’s
discretion). Your use of this gambit’s
power is limited to that type of person.
Power (Action Point): No Action. Gain a +5
bonus to your next Streetwise check.
Level 18: +10 bonus
Level 28: +15 bonus
Partial Credit to Raron for the brainstorm
Level 3+ Common
You have either paid for or earned the sought after services of a
group of people whom only call themselves "movers".
Level 3 50 gp
Level 8 150 gp
Level 13 650 gp
Level 18 3,400 gp
Level 23 17,000 gp
Level 28 85,000 gp
Power (Consumable): No Action. You procure services to transport 100 pounds of materials between two destinations within a days travel to a place of your choosing without any interference by a target group or faction you wish to hide the materials from.
Special: you can increase the travel time by adding 10gp for each day
Level 8: 200 pounds of material and the cost per day increases to 20 gp
Level 13: 500 pounds of material and the cost per day increases to 50 gp
Level 18: 1000 pounds of material and the cost per day increases to 100 gp
Level 23: 5000 pounds of material and the cost per day increases to 500 gp
Level 28: 10000 pounds of material and the cost per day increases to 1000 gp
Note: I am not too sure on the prices for this one, I just followed the average prices for consumables. If anyone has any other ideas please comment.
Level 10 Uncommon
All sorts of people have skeletons in their closets, but
you have learned of a secret that you can use to your
Lvl 10 500 gp
Power (Consumable): You can ask one question of this
character and they will answer to the best of their knowledge
as long as it is within their field of study chosen at the time
of obtaining this ritual (Examples: Geography, Monster Lore,
Arcane Arts, Etc...) this takes between 1 hour and 1 week
Special: after the question is asked the PC rolls a saving throw
with a penalty to the roll equal to the number of times this power
has been used. On a successful roll this power is not expended.
Thats all for now.